Scanned Seamless Train Tracks PBR Texture 400x180x24cm


Some basic informations about this seamless photoscanned PBR textures:

  • LOCATION: Stuttgart/ Germany
  • TEXTURE SIZE: 400x180x24cm
  • RESOLUTION: 4k + 10k  + 20k / .jpg/.exr (displacement)
  • CREATION: 3D scanned (photogrammetry) / pbr workflow
  • SOURCE: 120 million polygon scan
  • CREATOR: Benjamin Springer

Product Description

Scanned Seamless Train Tracks PBR Texture 400x180x24cm including:

  • C4D + Corona Material .c4d
  • albedo 4k, 10k, 20k Texture .jpg
  • bump 4k,10k, 20kTexture .jpg
  • displacement 4k, 10k, 20k Texture .jpg 16bit .exr
  • displacement (no tracks) 4k, 10k, 20k Texture .jpg.16bit .exr
  • ior/relfection 4k, 10k, 20k Texture .jpg
  • normal 4k, 10k, 20kTexture .jpg
  • gloss 4k, 10k, 20kTexture .jpg
  • AO 4k, 10k, 20kTexture .jpg
  • metalness 4k, 10k, 20kTexture .jpg
  • alpha 4k, 10k, 20kTexture .jpg


About Texture Quality

All content is optimized to use the scanned seamless PBR textures in any common 3D software to save time and push your render quality to photo realism instant.

As opposed to other current 3D online shops, swe do not set our focus on quantity but rather on a carefully curated selection of scanned PBR textures. The products are especially conceived to bring life to architectural spaces and provide direct added value for interior and exterior visualizations. Scanned Seamless Train Tracks PBR Texture 400x180x24cm  is one of the textures that can help you, to create more realistic renderings.

What are PBR Textures?

From movies to video games, computer-rendered images are pervasive today. Physically Based Rendering introduces the concepts and theory of photorealistic rendering hand in hand with the source code for a sophisticated renderer.

Physically based rendering (PBR) is an approach in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Many PBR pipelines have the accurate simulation of photorealism as their goal. Feasible and quick approximations of the bidirectional reflectance distribution function and rendering equation are of mathematical importance in this field. Photogrammetry may be used to help discover and encode accurate optical properties of materials. Shaders may be used to implement PBR principles.

List of Software there you can use our textures:



Additional information


Indie, Team